It has a fairly big cooldown so do not waste it.Īnother skill for wind chakra mode that it's only purpose is to activate the mark, it deals aoe low dmg based on P-ATK and reduces enemies movement speed by 25%. This skill for water chakra mode is the one that turns the battlefield to your side, it creates a zone around you that slow enemies movement speed and root them if they stay inside for too long it also decrease their ice resistance which increases your dmg, plus all allies inside the zone gets a zone of 10% M-ATK and movement speed with an adition of 20% extra M-ATK increase for the Kage itself. It has a 8 sec cooldown so you gotta time pretty well on when to stun the enemy party or group of mobs. While using lightning chakra mode this skill turns into a great engage tool, it makes you dash foward dealing low dmg based on M-ATK and stunning all nearby enemies, the stun ignores immunities even tho it isn't on the skill description. It has a 4 sec cooldown so chose wisely when to engage. The dash range is increased if you recently used "Fireball" which you should be always casting between other skills. This skill to some modes is a engage to some others jut a cc and buff/debuff tool.Īgain another pretty straightfoward skill to fire chakra mode, it deals medium dmg based on P-ATK and dashes at an enemy. It has a 3 sec cooldown but that doesn't matter since you can only proc the mark once. Using wind chakra mode this skill becomes into an aoe medium dmg skill based on M-ATK, it can also be used to trigger marks but we'll get to that later, i highly recommend not using this skill for dps as it is not worth it. This skill have a 3 sec cooldown so use it whenever its possible. On chakra water mode this skill becomes your highest dps skil, not to mention that it is the higher dps skill of kage overall, it deals high dmg and debuffs enemies crit/m-crit dmg by 15% and increases their dmg taken by 5%. As for the uses of this skill it is pretty obvious that this is your escape, so you can stack the debuff on an enemy and use this one to get away, keep in mind that it have a 5 sec cooldown so don't go too crazy on it. Starting from this skill, lightning chakra mode starts to become pretty weird, anyway this skill works as follow: At the 1st instance of the skill you do low dmg to an enemy based on P-ATK and dash backwards dealing aoe low dmg based on M-ATK. Take in note that this skill have a 3 sec cooldown so to make a better use of it chain it with a few "Fireball" casts. On fire chakra mode this skill is pretty straightfoward, deals a nice ammount of dmg based on P-ATK, and that's about it. This skill have no cooldown so use it ALL THE TIME literally there's no point in using the other ones.įor some chakra modes this skill is one of your best dps skill for other ones is just a cc tool. While having the wind chakra on this skill will be your main skill seriously you'll barelly use the other ones, it starts doing medium dmg but as the stacks goes in it turns into a high dmg skill, those stacks being a debuff that decreases enemies nature resistance and defense by 5% for 7 seconds stacking up to 4 times. This skill also has no cooldown so you can and should use it between casts to keep that dmg buff always up. With the water chakra on, this skill becomes your main tool to dps and self buff, it deals medium dmg and with each cast you get more cast range and bigger area of effect, additionally with 5 stacks you get a self buff of +15% DMG-Dealt. Keep in mind that this skill have no cooldown so you can just stack it quick and get away. When using this skill with the lightning chakra on, you'll deal very little dmg but you reduces the enemy lightning resist by 10% for 8 seconds which stacks 3 times reducing it by 30% on total. Keep in mind that this skill have no cooldown so you can stack it real quick. When using this skill with the fire chakra on, you'll deal medium dmg based on M-ATK, but the important thing is that it increases your P-ATK by 5% per cast, which stacks 5 times up to 25% and doubles the cast range of your dash abillity which can be very useful when you're chasing someone.
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This is where we will start getting into the diversity of Kage.
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This skill is the fundation of Kage, with it you can pick your element, that will not only change the rest of your skills but will transform any dmg dealt by you into that element. Today i'll talk a little bit about a great class that can fill a lot of roles some being way better than others.